// Thread safe option, always keeps a single object // dispatch_once is used as critical section for multiple thread + (instancetype)sharedManager { static PhotoManager *sharedPhotoManager = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedPhotoManager = [[PhotoManager alloc] init]; sharedPhotoManager->_photosArray = [NSMutableArray array]; }); return sharedPhotoManager; }
// Thread unsafe option, which is usually we used + (instancetype)sharedManager { static PhotoManager *sharedPhotoManager = nil; if (!sharedPhotoManager) { sharedPhotoManager = [[PhotoManager alloc] init]; sharedPhotoManager->_photosArray = [NSMutableArray array]; } return sharedPhotoManager; }
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